AREA
area.enemies
This condition counts the number of enemy units within a specified distance of a target unit.
Parameters
UNIT: The unit around which to count enemies.
DISTANCE: The maximum distance within which to count enemies (default is 40).
Returns NUMBER
The total number of enemy units within the specified distance of the target unit.
Example:
area_range.enemies
This condition counts the number of enemy units within a specified range of a target unit.
Parameters
UNIT: The unit around which to count enemies.
RANGE: The maximum range within which to count enemies (default is 40).
Returns NUMBER
The total number of enemy units within the specified range of the target unit.
Example:
area.combatenemies
area.combatenemies || area.cbenemies
This condition counts the number of enemy combat units within a specified distance of a target unit.
Parameters
UNIT: The unit around which to count enemies.
DISTANCE: The maximum distance within which to count combat enemies (default is 40).
Returns NUMBER
The total number of combat enemy units within the specified distance of the target unit.
Example:
area_range.combatenemies
area_range.combatenemies || area_range.cbenemies
This condition counts the number of enemy combat units within a specified range of a target unit. The check is for units with a range less than the specified value.
Parameters
UNIT: The unit around which to count enemies.
RANGE: The maximum range within which to count combat enemies (default is 40).
Returns NUMBER
The total number of combat enemy units within the specified range of the target unit.
Example:
area.enemies.infront
This condition counts the number of enemy units within a specified distance that are in front of the provided unit.
Parameters
UNIT: The unit to use as the reference point for checking enemy positions (e.g., "player", "target").
DISTANCE: The maximum distance to consider for counting enemies (default is 40).
Returns NUMBER
The total count of enemy units that are both within the specified distance and in front of the provided unit.
Example:
area_range.enemies.infront
This condition counts the number of enemy units within a specified combat range that are in front of the provided unit.
Parameters
UNIT: The unit to use as the reference point for checking enemy positions (e.g., "player", "target").
RANGE: The maximum combat range to consider for counting enemies (default is 40).
Returns NUMBER
The total count of enemy units that are both within the specified combat range and in front of the provided unit.
Example:
area.combatenemies.infront
area.combatenemies.infront || area.cbenemies.infront
This condition counts the number of enemy combat units within a specified distance that are also in front of a target unit.
Parameters
UNIT: The unit around which to count enemies.
DISTANCE: The maximum distance within which to count combat enemies (default is 40).
Returns NUMBER
The total number of combat enemy units within the specified distance of the target unit and in front of it.
Example:
area_range.combatenemies.infront
area_range.combatenemies.infront || area_range.cbenemies.infront
This condition counts the number of enemy combat units within a specified combat range that are also in front of a target unit. The check is for units with a range less than the specified value.
Parameters
UNIT: The unit around which to count enemies.
RANGE: The maximum combat range within which to count combat enemies (default is 40).
Returns NUMBER
The total number of combat enemy units within the specified combat range of the target unit and in front of it.
Example:
area.friendly
This condition counts the number of friendly units within a specified distance of a target unit, using interaction range (type 2).
Parameters
UNIT: The target unit around which to count friendly units.
DISTANCE: The maximum distance within which to count friendly units (default is 40).
Returns NUMBER
The total number of friendly units within the specified distance of the target unit.
Example:
area.roster
This condition counts the number of player units in the raid or party roster within a specified distance of a target unit.
Parameters
UNIT: The target unit around which to count roster units.
DISTANCE: The maximum distance within which to count roster units (default is 40).
Returns NUMBER
The total number of roster units within the specified distance of the target unit.
Example:
area.friendly.infront
This condition counts the number of friendly units within a specified distance from the target unit, considering only units that are in front of the target. Uses interaction range (type 2) for distance check.
Parameters
UNIT: The target unit around which to count friendly units.
DISTANCE: The maximum distance within which to count friendly units (default is 40).
Returns NUMBER
The total number of friendly units within the specified distance from the target unit and in front of it.
Example:
area.incdmg
This condition calculates the total incoming damage for all units in the raid or party roster within a specified distance from the target unit.
Parameters
UNIT: The target unit around which to calculate the incoming damage from roster units.
DISTANCE: The maximum distance within which to consider roster units (default is 40).
Returns NUMBER
The total incoming damage from roster units within the specified distance from the target unit.
Example:
area.dead
This condition counts the number of dead units within a specified distance of a target unit. The specific type of "dead" units depends on the Object Manager's "Dead" list.
Parameters
UNIT: The target unit around which to count dead units.
DISTANCE: The maximum distance within which to count dead units (default is 40).
Returns NUMBER
The total number of dead units within the specified distance of the target unit.
Example:
area.roster.infront
This condition counts the number of units in the raid or party roster within a specified distance from the target unit, considering only units that are in front of the target.
Parameters
UNIT: The target unit around which to count roster units.
DISTANCE: The maximum distance within which to count roster units (default is 40).
Returns NUMBER
The total number of roster units within the specified distance from the target unit and in front of it.
Example:
area.roster.incdmg
This condition calculates the total incoming damage for all units in the raid or party roster within a specified distance from the target unit.
Parameters
UNIT: The target unit around which to calculate the incoming damage from roster units.
DISTANCE: The maximum distance within which to consider roster units (default is 40).
Returns NUMBER
The total incoming damage from roster units within the specified distance from the target unit.
Example:
area.dead.roster
This condition calculates the number of dead player units in the raid or party roster within a specified distance from the target unit.
Parameters
UNIT: The target unit around which to count dead player units in the roster.
DISTANCE: The maximum distance within which to count roster units (default is 40).
Returns NUMBER
The number of dead player units within the specified distance from the target unit.
Example:
area.combatEnemies.infrontplayer
area.combatEnemies.infrontplayer || area.cbEnemies.infrontplayer
This condition counts the number of enemy combat units within a specified distance that are in front of the player.
Parameters
DISTANCE: The maximum distance within which to count combat enemies (default is 40).
Returns NUMBER
The total number of combat enemy units within the specified distance of the player and in front of the player.
Example:
area_range.combatEnemies.infrontplayer
area_range.combatEnemies.infrontplayer || area_range.cbEnemies.infrontplayer
This condition counts the number of enemy combat units within a specified combat range that are in front of the player.
Parameters
RANGE: The maximum range within which to count combat enemies (default is 40).
Returns NUMBER
The total number of combat enemy units within the specified range of the player and in front of the player.
Example: